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+Generelles:
+
+ * Sprache: Hochdeutsch oder Englisch
+
+
+Inhalt:
+
+ * Feature-Übersicht
+ * Interface
+ * Fenster-Aufteilung
+ * 3D-View
+ * Scenes, Layouts, Info-Section
+ * Menus
+ * 3D-View (View, Select, Object)
+ * Info (File, Add, Render, ...)
+ * Outliner
+ * Properties
+ * Timeline
+ * Layers
+ * Navigation im 3D-Raum
+ * Rotate [Middledrag]
+ * Pan [Shift+Middledrag]
+ * Zoom [Scrollwheel]
+ * Selection
+ * [Rightclick]
+ * [Shift+Rightclick],
+ * "Active" Selection (see also Outliner)
+ * remove from selection: [shift+rightclick] on active selection
+ * Toolbars
+ * Object Tools [T], Viewport Settings [N], Operator-Panel [F6],
+ * 3D-Cursor
+ * Reset to Origin [Shift+C]
+ * User Settings
+ * Keyboard Shortcut reference
+ * Save Settings
+ * Themes
+ * Object Mode vs. Edit Mode
+ * Objects
+ * Different Kinds of Objects (Outliner)
+ * Origin Point
+ * Transforms (Location, Rotation, Scale)
+ * Numerical inputs; Transform panel
+ * Delete
+ * The "add" menu
+ * Undo [CTRL+Z]
+ * Modellierung
+ * Modellierungs-Techniken (Theorie)
+ * Selection
+ * Vertices, Edges, Faces
+ * "Select only visible"
+ * Mesh Tools
+ * Delete (Faces, Edges, Vertices); Dissolve
+ * Fill [F]
+ * Loop Cut
+ * Modal Tools (introduce status bar)
+ * Face Tools [CTRL+F]
+ * Extrude (Region vs. Individual)
+ * Inset
+ * Bevel (modal tool; use mouseweel)
+ * Edge slide
+ * Shortcut: [GG]
+ * Also menus for vertex and edge tools [CTRL+V], [CTRL+E]
+ * Modifiers
+ * Modifiers are Non-destructive
+ * Applied as a stack; top-down
+ * Examples: Subdivision, Mirror
+
+
+Ziele:
+
+ * Eigenständig ein Objekt in Blender erstellen, mit schwerpunkt auf
+ modellierung.
+ *
+
+
+Materialien:
+
+ * Cheatsheet mit grundlegenden Tastenkombinationen etc.
+ * Referenzen
+ * Reales Objekt
+ * Referenz-Photos/Grafiken/Zeichnungen/...
+ * Beamer
+ * Stifte + Papier
+
+
+Mitbringen:
+
+ * Laptop
+ * 3-Tasten-Maus
+ * evtl. Tastatur mit Ziffernblock
+
+Voraussetzungen:
+
+ *