Generelles: * Sprache: Hochdeutsch oder Englisch Inhalt: * Feature-Übersicht * Interface * Fenster-Aufteilung * 3D-View * Scenes, Layouts, Info-Section * Menus * 3D-View (View, Select, Object) * Info (File, Add, Render, ...) * Outliner * Properties * Timeline * Layers * Navigation im 3D-Raum * Rotate [Middledrag] * Pan [Shift+Middledrag] * Zoom [Scrollwheel] * Selection * [Rightclick] * [Shift+Rightclick], * "Active" Selection (see also Outliner) * remove from selection: [shift+rightclick] on active selection * Toolbars * Object Tools [T], Viewport Settings [N], Operator-Panel [F6], * 3D-Cursor * Reset to Origin [Shift+C] * User Settings * Keyboard Shortcut reference * Save Settings * Themes * Object Mode vs. Edit Mode * Objects * Different Kinds of Objects (Outliner) * Origin Point * Transforms (Location, Rotation, Scale) * Numerical inputs; Transform panel * Delete * The "add" menu * Undo [CTRL+Z] * Modellierung * Modellierungs-Techniken (Theorie) * Selection * Vertices, Edges, Faces * "Select only visible" * Mesh Tools * Delete (Faces, Edges, Vertices); Dissolve * Fill [F] * Loop Cut * Modal Tools (introduce status bar) * Face Tools [CTRL+F] * Extrude (Region vs. Individual) * Inset * Bevel (modal tool; use mouseweel) * Edge slide * Shortcut: [GG] * Also menus for vertex and edge tools [CTRL+V], [CTRL+E] * Modifiers * Modifiers are Non-destructive * Applied as a stack; top-down * Examples: Subdivision, Mirror Ziele: * Eigenständig ein Objekt in Blender erstellen, mit schwerpunkt auf modellierung. * Materialien: * Cheatsheet mit grundlegenden Tastenkombinationen etc. * Referenzen * Reales Objekt * Referenz-Photos/Grafiken/Zeichnungen/... * Beamer * Stifte + Papier Mitbringen: * Laptop * 3-Tasten-Maus * evtl. Tastatur mit Ziffernblock Voraussetzungen: *