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Generelles:
* Sprache: Hochdeutsch oder Englisch
Inhalt:
* Feature-Übersicht
* Interface
* Fenster-Aufteilung
* 3D-View
* Scenes, Layouts, Info-Section
* Menus
* 3D-View (View, Select, Object)
* Info (File, Add, Render, ...)
* Outliner
* Properties
* Timeline
* Layers
* Navigation im 3D-Raum
* Rotate [Middledrag]
* Pan [Shift+Middledrag]
* Zoom [Scrollwheel]
* Selection
* [Rightclick]
* [Shift+Rightclick],
* "Active" Selection (see also Outliner)
* remove from selection: [shift+rightclick] on active selection
* Toolbars
* Object Tools [T], Viewport Settings [N], Operator-Panel [F6],
* 3D-Cursor
* Reset to Origin [Shift+C]
* User Settings
* Keyboard Shortcut reference
* Save Settings
* Themes
* Object Mode vs. Edit Mode
* Objects
* Different Kinds of Objects (Outliner)
* Origin Point
* Transforms (Location, Rotation, Scale)
* Numerical inputs; Transform panel
* Delete
* The "add" menu
* Undo [CTRL+Z]
* Modellierung
* Modellierungs-Techniken (Theorie)
* Selection
* Vertices, Edges, Faces
* "Select only visible"
* Mesh Tools
* Delete (Faces, Edges, Vertices); Dissolve
* Fill [F]
* Loop Cut
* Modal Tools (introduce status bar)
* Face Tools [CTRL+F]
* Extrude (Region vs. Individual)
* Inset
* Bevel (modal tool; use mouseweel)
* Edge slide
* Shortcut: [GG]
* Also menus for vertex and edge tools [CTRL+V], [CTRL+E]
* Modifiers
* Modifiers are Non-destructive
* Applied as a stack; top-down
* Examples: Subdivision, Mirror
Ziele:
* Eigenständig ein Objekt in Blender erstellen, mit schwerpunkt auf
modellierung.
*
Materialien:
* Cheatsheet mit grundlegenden Tastenkombinationen etc.
* Referenzen
* Reales Objekt
* Referenz-Photos/Grafiken/Zeichnungen/...
* Beamer
* Stifte + Papier
Mitbringen:
* Laptop
* 3-Tasten-Maus
* evtl. Tastatur mit Ziffernblock
Voraussetzungen:
*
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